That method obviously wouldn't allow for much customization, like the infinite range icons or pinning nearby landmarks to the edge, etc. I am aware there are minimap mods out there that show them, however those simply create another instance of the entire basegame map module you have on the M key with all the icons already on them and just use that as the background. I have put in a request to the Funcom devs to implement the necessary changes in the devkit and the game in order for that to be possible though, but that will take some time. This is not a fault of the mod, I had/have every intention to add them, however it is currently not possible to do so as they are not available for mods to use. Known Limitations: Currently it is not possible to display custom markers that you can make with right-click on the map. Fully customizable border color and minimap opacity, even supports hex color codes for sharing presets.Adds infinite range home marker (bed location) as well as a bedroll marker.Clock that can display Server / Client / Game time (option in settings), still displays local time on hover.Compass mode (rotate minimap instead of player, North marker will appear when switching to this mode).Shows corpse location from any distance allowing you to get back to your body easier.Shows nearby landmarks pinned to the edge even if they're slightly off the map to help with navigation (adjustable range in settings).Shows guild members no matter how far they are (can disable guild tracking in settings or admins can disable functionality server-wide). The minimap can be moved anywhere on the screen with the mouse by simply grabbing the player icon in the center and dragging.Users can hide the minimap completely so that servers where not everybody wants a minimap can use it as well (button is hidden in the very top right corner of the screen).5 zoom levels (zoom gets saved across sessions).Adds game-screen mouse support, hold F1 to use mouse and interact with + / - buttons as well as hover over markers to read the label.
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